Entertainment Industry

Storytelling na contextualização criativa de histórias como fator de sucesso no planejamento de campanhas de comunicação

Film Studies / Literature / Dramaturgy / Drama / Storytelling / Telenovela and Soap Opera / Transmedial Storytelling / Fan Cultures / Digital Storytelling / Entertainment / Immersion and Experience / Interactive Storytelling / Transmedia Storytelling / Short story / Product Placement, Entertainment marketing, Promotional ethics and regulation, Advertising, Branding and Experiential consumption, Consumer research, Death rituals, death consumption and identity, Critical, qualitative and interpretive research approaches / Entertainment Industry / Narrative, Mulitmedia editing, Journalism, Photojournalism, Storytelling, Audio and Video editing and digitizing, Television Journalism, Visual Communication / Telenovela and Soap Opera / Transmedial Storytelling / Fan Cultures / Digital Storytelling / Entertainment / Immersion and Experience / Interactive Storytelling / Transmedia Storytelling / Short story / Product Placement, Entertainment marketing, Promotional ethics and regulation, Advertising, Branding and Experiential consumption, Consumer research, Death rituals, death consumption and identity, Critical, qualitative and interpretive research approaches / Entertainment Industry / Narrative, Mulitmedia editing, Journalism, Photojournalism, Storytelling, Audio and Video editing and digitizing, Television Journalism, Visual Communication

Examining Service Quality in Spectator Sport: A Cross-Cultural Study

Recreation & Leisure Studies / Sports Management / Service Quality / Sport Marketing / Entertainment / Sport / Sports / Sport Management / Sports marketing / Entertainment Industry / Sport / Sports / Sport Management / Sports marketing / Entertainment Industry

Contemporaryart_entertainmentindustry_thesis

Contemporary Art / Entertainment Industry

Mais do que apenas dedos rápidos: narrativas e experiências de performances em League of Legends

High Performance Computing / Mechanics / Game Theory / Game studies / Performance Studies / Popular Culture / Digital Media / Game Design / Video Games and Learning / Computer Games Technology / Entertainment Computing / Video Games / Video Game Design / Video Game Development and Production / Gameplay (Video Game Design) / Digital Culture / Entertainment Theory / Multiplayer Online Games / Decision And Game Theory / Digital Media & Learning / Pop Culture / Performance / Video Game / Video Game Theory / Cyberculture / Sports Performance / Digital Games / Entertainment / Cybercultures / Videogames / Games / Etnography / Gameplay Experience / Media and Entertainment / Etnografía / Video game addiction / Entertainment Industry / Gamers / Jogos Digitais / Etnografia / High performance / Digital Culture, Cyberculture, New Media Studies / Media and Entertainment Management / League of Legends / Cyberculture Studies / Metagame / Popular Culture / Digital Media / Game Design / Video Games and Learning / Computer Games Technology / Entertainment Computing / Video Games / Video Game Design / Video Game Development and Production / Gameplay (Video Game Design) / Digital Culture / Entertainment Theory / Multiplayer Online Games / Decision And Game Theory / Digital Media & Learning / Pop Culture / Performance / Video Game / Video Game Theory / Cyberculture / Sports Performance / Digital Games / Entertainment / Cybercultures / Videogames / Games / Etnography / Gameplay Experience / Media and Entertainment / Etnografía / Video game addiction / Entertainment Industry / Gamers / Jogos Digitais / Etnografia / High performance / Digital Culture, Cyberculture, New Media Studies / Media and Entertainment Management / League of Legends / Cyberculture Studies / Metagame
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